[AudioI] 4 Channel Output with Octo
Matt Flax
matt at audioinjector.net
Mon Dec 5 21:12:03 UTC 2022
Hi there,
Once concept is to keep the stereo audio on 2 channels playing. The
other channels could be output with the dmix plugin.
For example :
aplay audioFile.wav # play output to the first two or more channels
aplay -Ddmix audioFile.3.channelswav # play output to the first, second
and third channel, channels 1 and 2 are silent
On 30/11/22 05:02, Mason, Zach via People wrote:
>
> Hi all,
>
> I’m attempting to make a Pi project which is comprised of a arcade
> machine, with a single button input. It would be a branching audio
> narrative (with visual elements, some fan/wind output, some water
> spray and a arcade coin input potentially). However all these things
> in brackets are perfectly achievable to me. The main issue I have is
> concerning the audio side of things as follows:
>
> From the Pi the branching audio needs to be sent to 4 different channels.
>
> 2 channels for stereo audio to a set of headphones.
> 1 channel for mono audio to a speaker in the cabinet.
> 1 channel for mono audio to a series of tactile transducers.
>
> Each audio device needs to receive different audio at the same time
> (for example ambient sounds plays through speakers, when you put
> headphones a voice is already telling you to press a button and then
> once the button is pressed music plays through headphones, the
> speakers go quiet and the tactile transducers vibrate all simultaneously).
>
> How possible is this? If possible, is the octo soundcard the best
> solution? It seems to be from all my research, but is a USB-audio
> interface more optimal?
>
> Thanks for reading this and any advice you can give,
>
> Zach Mason, PhD Student
>
> Design Research Works
>
> Imagination Lancaster
>
>
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